So, what's a bound vertex?

Trying to find a cool and fancy name for the website, I came across this term used in 3D Studio Max. It describes a certain type of vertices that helps you connect splines when building a network of splines. Quite complicated, but it reminded me of the huge amount of info I still don't know after about 3 years of using 3D Studio Max. That

That is the whole reason why I created this website. To help both you and me. I know how much struggle 3ds Max can be and if I can make it just a tiny bit easier for you to understand it, then I'll take that.

If you don't feel like reading, you can watch the video for a little 'about me' and 'about the website'.

Who's behind?

My name is Andreea and I am a Junior Motion Graphics Designer in London. So, what does that have to do with this 3D related website?

Good question! I am currently finishing my MA in Web Design and Content Planning. Again, nothing 3D related...Well, I built this website for my MA and I am planning on uploading videos on a weekly basis.

But the real story is that I finished Game Design and Development as my BSc and I fell in love with 3D environment modeling. We mostly worked in 3D Studio Max which seemed horrible at the beginning (not the best UI). But getting from creating a snowman out of 3 spheres to being able to replicate the Natural History Museum of London or any other building in a photorealistic style feels awesome.

Anyways, I remmeber how frustrating the learning process was. My lectureres were, of course, great, but they can't always show you everything and sped up youtube videos weren't much of a help either. So you gotta be patient. And experiment a lot. And spending at least a few minutes in 3dsMax every day.

This is the reason why I wanted to create this website in the first place. So that you don't have to pay for information or look at sped up videos or not having a precise learning curve to lean back to.

If you are a beginner, I would recommend you start the first fiew videos on Modeling and move on all the way to the Rendering Section. Try to follow a linear curve. But the website is designed to be flexible so if you feel like skipping the texturing part, for exampple, and continue with the animating section, that's not a problem. If there are assets that you need to work with for a video, I'll provide them as well. Do whatever learning strucutre works for you.

One last thing: I am a beginner when it comes to recording videos. I find it pretty difficult to make myself understood (or is it just in my head?) and I might use some dad jokes to compensate for that. I'll get better, so just stick with me.

Any questions? DM me. Always open for feedback.