Scanline Renderer is the default renderer in 3D Studio Max. Let's see some settings.
Leave Mapping on so that the materials you created and applied to the 3D models will e rendered. Leave Shadows on if you want your shadows to be rendered. Force Wireframe will render all surfaces as wireframes.
Antialiasing is the process that smooths out the noisy, jagged edges that appear during rendering. There are some filters that you can apply to your rendering and they usually either sharpen or soften your image, depending on which one you select. For example, the Quadratic filter is a blurring filter, while the Sharp Quadratic is a sharpening filter. Some of the filters also have a Filter Size, which lets you control the ammount of blur you want to add.
Global SuperSampling is an extra anti-aliasing step. It might increase your rendering times, but sometimes it really improves the quality of your images so it is your choice. Try out the different types of SuperSampling and see what they can do.
You can add one of the two advanced lighning options that 3dsMax has: Light Trancer or Radiosity. You should use Light Tracer for bright, outdoor sceens because it renderes soft shadows. color bleeds, color filter. Radiosity is the best way to light things: particle effects, explosions, fog. For now, don't worry too much about all the controls each has. There will be more in-depth tutorials for each.
This one is for specifying whether you want to save a single frame or multiple frames (eg: from 0 to 250), the file type (as a video, as a png sequence), where to save it, the file size, etc.